Why do we do it?
Mar. 12th, 2006 11:38 pmSo, why do we play rpgs? Why do we gm rpgs? Or larps or pbems, if you prefer?
I'm not asking for abstract reasons. I'm asking for up to 10 moments in an rpg -- or larp or pbem, if you prefer -- that you point to and say, "That. That's why."
I'm not asking for abstract reasons. I'm asking for up to 10 moments in an rpg -- or larp or pbem, if you prefer -- that you point to and say, "That. That's why."
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Date: 2006-03-14 03:56 am (UTC)1. Player moment: When Josh ran an adventure I'd helped him design, in a plotthread he designed for my PC without telling me, so I could be surprised, my Malkavian vampire was temporarily relieving Atlas of the weight of the world. As the weight became a problem, I said that she took her sword and mimed using it to pin myself against a big tree. The look on Josh's face was great. The general idea of my Malkavian, who already was trying to do her bit for Gaia, having something of a religious experience by bearing the weight of the world for an hour and five minutes was tres cool.
2. GM Moment: The look on Matt's face when he and his PC, Jacob, learned that Jacob's girlfriend, Diane, had sprouted an extra pair of arms. I'd planned that two years earlier, and it was worth the wait.
3. GM Moment: Matt's portrayal of a bisexual pornomancer named Chuck. This was for a playtest of Unknown Armies. Chuck was the big man of the frat house, and he'd just given permission for another guy to sit in his chair for five minutes.
Guy: Wow, you really mean it?
Chuck: I'm timing you.
4. GM Moment: Actually tempting Avram, not just his PC, Harry, with an alternate world in Cthulhupunk where a lot of things were not so good -- but one of Harry's enemies, Kenerake, was dead.
Avram: Kenerake dead, you say? Is this such a bad world? Do we have to restore the timeline?
Lisa: Well, Alan will die if you don't.
Avram: Hm, who's Alan again? Do we like him?
5. GM Moment: Collapsing over the arm of the chair in the Follow the Bouncing Love Potion episode of Cthulhupunk because I was laughing so hard. I hadn't planned the hijinks that ensued.
6. GM Larp Moment: After burning out on game prep and monstering out at Game Intro, hearing Beth, picking up on a subtle touch we put into the character sheets. Her PC's last name was Montmarte, and that last syllable is pronounced TAY! The idea was that everyone would pronounce it wrong. The game started, and about a minute later, I heard Beth shout, indignantly, "That's Montmar-TAY!" I gave my co-gms a thumbs-up, and clicked into floor GM mode.
7. Player moment: When Josh was GMing the Altclair Antho-Classics Department War, and my character, Justin, was trying to get a peace treaty signed in the middle of, um, the god of that particular war personified doing its best not to get killed by having the war end. While the god was distracted, I did a quick double finger snap and pointed, which was Justin signalling "Get those people to sign that". It was the fact that gesture came naturally out of the immersion and mindset.
8. Player moment: In Erik Hanson's Ars Mystica game, my PC, Roggerio, said that he had to go pray for forgiveness for his sins. Rachael Tang, playing Bella, who didn't have the foggiest idea of his past, in or out of character, said, "My dear, what have you done?" Roggerio, who had done quite a bit, gave a strangled cry and ran for the chapel.
9. Player moment: In Ars Mystica, when Roggerio's former fellows, Diabolists, showed up in the sidhe realms where the PCs were trapped, and proved likewise trapped, Roggerio read them the riot act for agreeing to the condition that trapped them there, wearing a badge of allegiance to someone. Diabolists don't do that!
Roggerio (winding down): Has Renier taught you nothing?
Antonio (a diabolist): Apparently not as much as he taught you.
10. Player moment: When Naomi was playing Jennifer in her Altclair game, Justin saying to her, on the phone, "It's Thorne -- I mean Justin -- I mean -- it's me." Again, this is because of the immersion factor. I wasn't just saying the words; they were the only words in my head -- I was thinking them. It was also a nifty bit of Justin getting confused about which of his various social masks he should wear.
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Date: 2006-03-14 03:57 am (UTC)Man, limiting it to 10 is hard, especially if one GMs vs plays. I could easily pick as many more, for playing, gming, and larping as a separate category. Tomorrow, my answers might be different.
I was tempted to say, "Michael Miller's Weekend at Bernius -- all of it", which
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Date: 2006-03-14 08:09 pm (UTC)But damn, he was a work of genius.