[identity profile] drcpunk.livejournal.com posting in [community profile] labcats
So, why do we play rpgs? Why do we gm rpgs? Or larps or pbems, if you prefer?

I'm not asking for abstract reasons. I'm asking for up to 10 moments in an rpg -- or larp or pbem, if you prefer -- that you point to and say, "That. That's why."

Date: 2006-03-13 01:33 pm (UTC)
mneme: (Default)
From: [personal profile] mneme
1. In Cthuhlupunk, The Firemaker vs Glacki stories.
2. Quetly storming out of a room in the Arisia Mad Scientists game.
3. In Altclair, The Michael story where he retrieved Delilah's soul.
4. In Cthulhupunk, The moment when I realized that Firemaker was going to go back in time for Margeret -- that someone who had made a marriage as a joke had fallen for his own lies -- and been transformed.
5. Everway: The end of the Celestial Mechanic, with Eugene's character taking on a divine mantle. And realizing in the aftermath of that game that I had a new replayable character if I wanted to work those events into Many Questions' future history.
6. The finale of the "Dragons" Everway adventure run by [livejournal.com profile] imogena -- with Manifold (the renamed Many Questions) showing off her transformative magical abilities by freeing the prisoners, a winged maiden and a dragon.
7. Playing John Steed in the Airship LARP. Playing a secret agent in disguise was cool -- falling for my opposite number and realizing that I was disguised as this world's "Clark Kent" was even cooler.
8. Hub, Slipping into Jealousy Jones in her first fight scene, and realing it was going to more or less fulfil my imaginings for the character.
9. Altclair: Michael fighting Michael for an exception to the bigamy prohibition.
10. Running Everway, the finale of the Deliveror plot, complete with the dirigible reveal.

Those? Yeah, those.

Date: 2006-03-13 08:41 pm (UTC)
jl8e: (Default)
From: [personal profile] jl8e
I'd have to say I don't play for the moments. That said, here are some of them, in roughly chronological order:

Sorcerer: The Andreas-Leonardo scene, from "...and he heals!" straight through the demon summoning.

Circus LARP: watching my "brilliant" plan come crashing down around my ears, and then not even being able to successfully burn down the circus out of spite.

GURPS Supers: the "oh shit!" moment when my players put two and two together and figured out what the bad guys they were infiltrating were planning to do.

GURPS Supers: in the process of running about like chickens with their heads cut off in the wake of the above realization, one player deciding to rescue the bad guys' supposed resident precognitive, who was forced to spend most of her time in a drug-induced trance.

...and who was actually the home body of the bad guys' Extremely Evil, Extremely Powerful, Telepathic Enforcer, who just preferred to spend most of her time wandering around as an astral projection.

Then, not knowing any of this, the player seized upon a minor point of my world background, and had his character, a super-gadgeteer, build something to protect the two of them from said EE,EP,TE, effectively neutering the character entirely by accident.

Stellae Cognitae: Surprising not only the GM, but also myself to a degree, when my character embraced the transformation that he was probably undergoing. Not because he wanted it. (He didn't.) Not because he needed it, but just to get the question settled once and for all.

GURPS Horror(ish): Old Man Marley, who I am totally going to steal and play if you guys ever do a third Mad Scientist LARP.

D&D, Keep on the Borderlands: My first session of any RPG ever. Also the first session ever for the GM and the other players. I was eight. We ride into town, get the mission, and go exploring. One of us gets killed by spiders. We make camp for the night. And get utterly slaughtered by lizard men. I don't even recall if we killed any of them. Doesn't sound like a lot of fun, but I was well and firmly hooked.

Date: 2006-03-14 08:09 pm (UTC)
jl8e: (Default)
From: [personal profile] jl8e
I was cheating in that way for the "Old Man Marley" one, since he was a PC in a more-or-less semester-long game.

But damn, he was a work of genius.

Why we do it

Date: 2006-04-14 11:54 pm (UTC)
From: [identity profile] selki.livejournal.com
1) Realizing from a player's portrayal (not being told) that his char could only talk in one-syllable words
2) Boggling the GM (e.g., after we'd killed a bunch of henchmen and were about to fight the big bad guy, our Machiavellian char said to BBG, "You appear to have a staff shortage. Let me tell you about our rates.")
3) One of the players threatening me after he'd realized he'd been humming a song I (my bard) had made up, weeks later.
4) My bard's use of a low-level prestidigitation spell to clean a horrid filthy scrap of cloth (ichor, ooze, etc.) my group was overlooking, and it turned it to be a cloak of protection. Group now refers naturally to my cloak of fashion merchandizing and protection, and to my dry-cleaning spell.
5) Teamwork during combat clobbering enemy in ways our GM had not forseen.
6) After our showy paladin's attempt to bless a dark cursed temple failed, my bard cast the dry-cleaning spell offhandedly on the altar on the way out -- no more effect from former blood sacrifices, atmosphere much lightened. Still waiting for the other shoe to drop (on my bard) from that one.
7) Application of filking to come up with lyrics for my bard (and to amuse/impress my fellow players and GM).

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