Too clever for my own good
Mar. 1st, 2006 12:54 pmI'm going to try to run the next session of my Sorcerer game the week after Intercon F. I reviewed my notes, and game prep is basically jotting down what various NPCs think and plan. The only tricky bit is that I out-clevered myself: I dangled a carefully prepared set up in front of Julian's PC, and Julian obligingly bit. His character plans to deal with a mess involving several demons possessing kids. I had hoped that this would happen.
The catch is that I now have to stat up a good half dozen or so extra demons.
The catch is that I now have to stat up a good half dozen or so extra demons.
no subject
Date: 2006-03-01 07:01 pm (UTC)no subject
Date: 2006-03-01 07:23 pm (UTC)And, don't forget bonuses. Get Teresa to Boost Lore, take extra time on the ritual, overact a bit, and net enough extra dice to make that roll.
Bonuses roll over into summoning. In addition to the usual ways to get bonus dice on summoning, I think you can have more than one sorcerer working on it. Niccolo pretty much knows Sebastian and Andreas are sorcerers of the summon-animal as opposed to possess-human mode, and has probably figured out that Ludwig is the same.
Also, how fast do horses normally travel? I know what the formula says, but Cover: Horse gives you Travels as Fast as a Horse. I'm willing to kludge, and I can quote Ron on the forae about not being to numbery-crunchy. (Note to self: Post about the trickiness of figuring out if one is playing the game as intended when the author switches modes between Play by the Rules and Don't Let the Rules Make the Game Unfun.)