Running and Writing Larps
Apr. 6th, 2009 12:53 am![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Last weekend,
mnemex helped as a GM in Foam Brain's run of the Dragaeran larp Dragon. He ran the war game, which he described as essentially a play by mail game. I was Game Mother, which meant that my game was the inverse of the usual GM's eye view. Where GMs usually look for crowds of people who might need a GM, being waylaid en route by individuals or small groups needing a GM call, whenever I saw a crowd, I went elsewhere. My job was not to make rulings, but to try to help people who were stuck.
Some people I helped. Some I could have helped better, and I made mental notes for how. But, mostly, people didn't need my help. Mostly, they were fine, or they needed a GM who could make rulings.
I have now been involved with four weekend long larps recently. These are:
Masks, as one of the GMs. I fell in love with that game while reading it. This gave me an understanding in ways I couldn't verbalize of why
zrealm was right about something he'd said of the larp Kindly Cats has been writing for a long time, Dark of the Moon.
Lullaby of Broadway 1: Another Opening, Another Show, as a player. This was fun and different from most larps, not just because of the singing, but also because metagaming was actively encouraged.
Torch of Freedom, as a player. This made very clear to me just what mnemex wants Dark of the Moon to me, and showed me via experience that some more of what zrealm had said about stuff we wanted to do for Dark of the Moon was right. That doesn't mean we won't do it, but at least I'll know not to expect players to figure out things that are right on everyone's badge in plain English. What sort of things? Oh, last names indicating folks are related. Ages. Really obvious stuff that I missed more than once.
Dragon, as game mother. This is an old SILWest game, the sort of thing we initially wrote Dark of the Moon as. Dragon is not at all a bad game, and it has some very nice moving parts, like the war game, but it's clear to me that this isn't the sort of game we want Dark of the Moon to be. We're aiming more for Torch.
Meanwhile,
ambug666 is working on Lullaby of Broadway 2: And All That Jazz. I'm on the writers' list, which is open to everyone in the game. This has given me an idea of how to get back on some kind of track with Dark of the Moon, and so I have hatched A Plan.
Step One: Get agreement on the new names for everyone and everything, as we file off the last serial numbers that need filing, and try to give the names the right feel. In progress.
Step Two: Back up the game wiki. Done!
Step Three: Work with mnemex to do the Great Name Swap on the wiki.
Step Four: Go over all the plots we have via email. Then, do the same with all of the characters. This is what ambug666 is doing in Lullaby. I am hoping that this will keep me from hitting one of two undesirable extremes, either writing the entire game myself or expecting the rest of the team to read a whole bunch of stuff Right Now. (Okay, in practice, the character sheets have been up on the wiki for at least a year, but given that we know everyone is not going to read everything on the wiki, there needs to be a way to get folks to read it without choking on the stuff.)
During all of this, I'm hoping folks can also nail down the rules, and that we can get various background bluesheets and GM information sheets written.
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Some people I helped. Some I could have helped better, and I made mental notes for how. But, mostly, people didn't need my help. Mostly, they were fine, or they needed a GM who could make rulings.
I have now been involved with four weekend long larps recently. These are:
Masks, as one of the GMs. I fell in love with that game while reading it. This gave me an understanding in ways I couldn't verbalize of why
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Lullaby of Broadway 1: Another Opening, Another Show, as a player. This was fun and different from most larps, not just because of the singing, but also because metagaming was actively encouraged.
Torch of Freedom, as a player. This made very clear to me just what mnemex wants Dark of the Moon to me, and showed me via experience that some more of what zrealm had said about stuff we wanted to do for Dark of the Moon was right. That doesn't mean we won't do it, but at least I'll know not to expect players to figure out things that are right on everyone's badge in plain English. What sort of things? Oh, last names indicating folks are related. Ages. Really obvious stuff that I missed more than once.
Dragon, as game mother. This is an old SILWest game, the sort of thing we initially wrote Dark of the Moon as. Dragon is not at all a bad game, and it has some very nice moving parts, like the war game, but it's clear to me that this isn't the sort of game we want Dark of the Moon to be. We're aiming more for Torch.
Meanwhile,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Step One: Get agreement on the new names for everyone and everything, as we file off the last serial numbers that need filing, and try to give the names the right feel. In progress.
Step Two: Back up the game wiki. Done!
Step Three: Work with mnemex to do the Great Name Swap on the wiki.
Step Four: Go over all the plots we have via email. Then, do the same with all of the characters. This is what ambug666 is doing in Lullaby. I am hoping that this will keep me from hitting one of two undesirable extremes, either writing the entire game myself or expecting the rest of the team to read a whole bunch of stuff Right Now. (Okay, in practice, the character sheets have been up on the wiki for at least a year, but given that we know everyone is not going to read everything on the wiki, there needs to be a way to get folks to read it without choking on the stuff.)
During all of this, I'm hoping folks can also nail down the rules, and that we can get various background bluesheets and GM information sheets written.