Jun. 7th, 2006

Game Wrap

Jun. 7th, 2006 09:12 pm
[identity profile] drcpunk.livejournal.com
The Sorcerer game wrapped last night, not perfectly, but well enough that we agreed the campaign was a moderate success rather than an interesting failure. [livejournal.com profile] mnemex took some pictures of the blackboard.

So, I want to finish the final write up and do a written post mortem about some of the basic stuff I learned. Also, [livejournal.com profile] lordess wants to know what we'll play next.

Game Wrap

Jun. 7th, 2006 09:12 pm
[identity profile] drcpunk.livejournal.com
The Sorcerer game wrapped last night, not perfectly, but well enough that we agreed the campaign was a moderate success rather than an interesting failure. [livejournal.com profile] mnemex took some pictures of the blackboard.

So, I want to finish the final write up and do a written post mortem about some of the basic stuff I learned. Also, [livejournal.com profile] lordess wants to know what we'll play next.
[identity profile] drcpunk.livejournal.com
I finished first drafts of Justin and Suzanne for DotM. So, that's 28 to go, right?

But I think I can cut two characters that I hadn't gotten to yet, and combine some of their more useful functions into others. So, unless I hear protests from my co-gms, that'd be 26 to go.

I think those cuts will make the game stronger, tighter, and more ours.

Beatrice next, I suspect.
[identity profile] drcpunk.livejournal.com
I finished first drafts of Justin and Suzanne for DotM. So, that's 28 to go, right?

But I think I can cut two characters that I hadn't gotten to yet, and combine some of their more useful functions into others. So, unless I hear protests from my co-gms, that'd be 26 to go.

I think those cuts will make the game stronger, tighter, and more ours.

Beatrice next, I suspect.

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