First Glance at Dark Aeons
Jul. 15th, 2009 01:26 amDark Aeons is a Lovecraftian game where the PCs are descended from the Atlanteans. I have not read more than a page or two, so these are just off the cuff observations.
The gentleman I spoke to at Origins was happy to give me the 5 minute pitch, and he kept it to 5 minutes. Games were running all convention. Sessions seemed to last many hours. One session started before 6 pm, I think, and was still going after midnight. People seemed to be having a lot of fun.
The book is $30 for a 435 page softcover. These days, that's a very good price. I had to mail order this, but it arrived quickly and in pristine condition.
Production values are lacking -- by 2009 standards. This is not necessarily that important to me. The back cover text is hard to read. The internal text looks fairly friendly.
An index is not an expanded table of contents.
My internal grammar check is already wincing.
Okay, so if you're telling me that the game uses a deck of cards, it's okay to assume that I know you mean that the face cards are included too. It wouldn't even occur to me to wonder about that. I would wonder about whether jokers are included (they are).
The game is intended to be totally simple to switch over from tabletop to larp. I've not read the rules, but the card resolution is generally easier in larps than dice.
I have read the basic larp meta-rules. Points for saying (paraphrasing): No weapons. No things that even look like weapons. This is a BAD idea. If you want to take a picture of the group with weapon-like items, do so somewhere private, where police and passersby won't think you guys have real weapons.
The rules don't include the one I'm most familiar with, "No Touching". However, 3 of the 6 rules listed here focus on safety -- Keep It Safe, No Weapons, Have A Safeword.
And, that's as far as I've gotten to date.
The gentleman I spoke to at Origins was happy to give me the 5 minute pitch, and he kept it to 5 minutes. Games were running all convention. Sessions seemed to last many hours. One session started before 6 pm, I think, and was still going after midnight. People seemed to be having a lot of fun.
The book is $30 for a 435 page softcover. These days, that's a very good price. I had to mail order this, but it arrived quickly and in pristine condition.
Production values are lacking -- by 2009 standards. This is not necessarily that important to me. The back cover text is hard to read. The internal text looks fairly friendly.
An index is not an expanded table of contents.
My internal grammar check is already wincing.
Okay, so if you're telling me that the game uses a deck of cards, it's okay to assume that I know you mean that the face cards are included too. It wouldn't even occur to me to wonder about that. I would wonder about whether jokers are included (they are).
The game is intended to be totally simple to switch over from tabletop to larp. I've not read the rules, but the card resolution is generally easier in larps than dice.
I have read the basic larp meta-rules. Points for saying (paraphrasing): No weapons. No things that even look like weapons. This is a BAD idea. If you want to take a picture of the group with weapon-like items, do so somewhere private, where police and passersby won't think you guys have real weapons.
The rules don't include the one I'm most familiar with, "No Touching". However, 3 of the 6 rules listed here focus on safety -- Keep It Safe, No Weapons, Have A Safeword.
And, that's as far as I've gotten to date.