Comments on My Notes on The Shackled City
Dec. 16th, 2008 11:16 pmThese are from
brianrogers,
jlighton, and
ebartley.
brianrogers said that if he were the noble with an interest in a particular child, not only would he go ahead and co-opt the investigation into the kidnapped children by putting one of his cut out agents in the investigation group; he would also tell this agent that he was interested in a different child, tell the agent not to let anyone know that. Lovely misdirection.
jlighton told me that having a beholder swoop down and swoop up one of the children his PC was set to rescue would not annoy him. He views it as a perfectly legitimate way of setting up the big bad nemesis of the campaign. He did, however, agree that having the beholder make it really clear that he was interested in a particular child when he didn't want that information getting out and then deciding not to kill the PCs who knew this made very little sense.
jlighton, ebartley, and brianrogers all agreed that the warning about the teeth would make most players assume that their PCs should deal with the doors with teeth.
I asked jlighton and ebartley: So, the adventure runs as written, and somehow, you don't object to my having the beholder swoop up the child and all that -- let's say you're on drugs, maybe valium. And, the kid is indeed back at the orphanage. So, you telling me you don't, oh, I don't know, adopt the kid or something?
jlighton said his PC wouldn't, as said PC wouldn't want the beholder coming after him. But, he and ebartley both agreed that their PCs would tell everyone in authority, and, well, everyone in the city that a) there was a beholder in the tunnels underneath the city! and b) the beholder was interested in a particular kid from the orphanage.
This, jlighton said, was assuming that he was on valium.
I'd bet small amounts of money that, first level or not, ebartley's PC would move the kid somewhere. And, I said, assuming a group of 4 PCs, 4 players, what were the odds that no one would suggest some kind of shell game? jlighton thought about that and agreed that even first level PCs could probably pull off a shell game, especially if they had access to higher level magic, like, say, from the Church of St. Cuthbert which the GM had taken great pains to make sure the PCs were allied with.
brianrogers said that if he were the noble with an interest in a particular child, not only would he go ahead and co-opt the investigation into the kidnapped children by putting one of his cut out agents in the investigation group; he would also tell this agent that he was interested in a different child, tell the agent not to let anyone know that. Lovely misdirection.
jlighton told me that having a beholder swoop down and swoop up one of the children his PC was set to rescue would not annoy him. He views it as a perfectly legitimate way of setting up the big bad nemesis of the campaign. He did, however, agree that having the beholder make it really clear that he was interested in a particular child when he didn't want that information getting out and then deciding not to kill the PCs who knew this made very little sense.
jlighton, ebartley, and brianrogers all agreed that the warning about the teeth would make most players assume that their PCs should deal with the doors with teeth.
I asked jlighton and ebartley: So, the adventure runs as written, and somehow, you don't object to my having the beholder swoop up the child and all that -- let's say you're on drugs, maybe valium. And, the kid is indeed back at the orphanage. So, you telling me you don't, oh, I don't know, adopt the kid or something?
jlighton said his PC wouldn't, as said PC wouldn't want the beholder coming after him. But, he and ebartley both agreed that their PCs would tell everyone in authority, and, well, everyone in the city that a) there was a beholder in the tunnels underneath the city! and b) the beholder was interested in a particular kid from the orphanage.
This, jlighton said, was assuming that he was on valium.
I'd bet small amounts of money that, first level or not, ebartley's PC would move the kid somewhere. And, I said, assuming a group of 4 PCs, 4 players, what were the odds that no one would suggest some kind of shell game? jlighton thought about that and agreed that even first level PCs could probably pull off a shell game, especially if they had access to higher level magic, like, say, from the Church of St. Cuthbert which the GM had taken great pains to make sure the PCs were allied with.